WWE SmackDown vs. Raw 2009 is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 3, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, and Xbox 360 video game consoles. It is the tenth video game in the WWE SmackDown vs. Raw (later renamed to simply WWE) series, and is the sequel to its 2007's predecessor, WWE SmackDown vs. Raw 2008 and is succeeded by 2009's WWE SmackDown vs. Raw 2010. TOSE oversaw development for the Nintendo DS version. The game was released on November 9, 2008 in North America.
The video game is based on the professional wrestling promotion, World Wrestling Entertainment (WWE), and is named after the promotion's two brands, Raw and SmackDown. The game introduced a few key new features including the Inferno match, a revamped tag team match, and four new game modes: Create-a-Finisher, Road to WrestleMania, Career and multiplayer season.
One of the game's most prominent features is the enhanced tag team match. Additions in the match include new ways of tagging the player's tag team partner such as the hot tag, which can help save the player in the match if they are in trouble, and the forced blind tag, where the illegal partner can tag his or herself into the ring. The legal player's tag team partner has more of a part to play in this match and will aid the player by holding an opponent on the ropes while on the apron (pictured), and pulling down the ropes for an opponent who is dashing towards them, sending them out of the ring. Teams will now share their own momentum meter, attributes and double team finishers.
Tag teams are a major focus in this game with a reworked tag team match and co-operative season mode.
SmackDown vs. Raw 2009 is the first WWE video game to include the Inferno match, a match where the player has to set their opponent on fire. It is similar the real life match which takes place with the ring surrounded by fire coming from gas fed pipes. To win the player must increase the temperature of the ring by performing more devastating moves. As soon as the temperature reaches 500°F (or in the EU version 300°C), the player can then begin to set their opponent on fire. To set a person on fire, you (as previously stated) raise the temperature to max temp. and drag the person towards the ropes provided that the opponent is badly injured. However, this match is not available for the Nintendo DS or Wii.
Several matches absent in previous games also returned to the series. The backstage brawl, where players can battle in either the locker room or the backstage "Gorilla position" with a variety of weapons at their disposal, returned and replaced the parking lot brawl match featured in the last game. The Gauntlet match also is a newly featured match selection in the Smackdown vs. Raw 2009 series where one superstar takes on three others one immediately after the other. Unlike the other WWE SmackDown! vs Raw games General Manager mode, Create-A-Championship, and Create-A-PPV were removed from the SmackDown! vs Raw 2009 version.
Both the Wii and DS versions now include new match types, such as the Steel Cage and Ladder match, with the DS version in addition also featuring tables and TLC matches.
Fighting styles, a major feature from the previous version, were removed. However, the fighting abilities used there were kept and enhanced with each wrestler possessing six out of twenty different abilities that would aid the player in specific areas. New to the game is the inclusion of signature moves, moves secondary in importance next to their finishing moves. When in full momentum, the players can choose to store a signature move instead of performing a finishing move which they can perform later.
A new semi-auto targeting system was implemented into the game, which will generally automatically target a particular wrestler the player wants to attack but can also be controlled in-game by the player.
Japanese company TOSE took over from Amaze Entertainment in development for the Nintendo DS version. Unlike the previous year's game whose gameplay was focused exclusively on the handheld's stylus, this year's edition instead uses by default the D-pad for movement and the left shoulder button for finishing moves. The DS version's gameplay is now similar to that from the other consoles with full movement control around the ring for the wrestler and a stamina meter to build up for a finishing move. Grappling, attacks and submissions will still be controlled by the stylus.
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